People working in the Richard L'Abbé Markerspace.

uOttawa Richard L’Abbé Makerspace

The uOttawa Richard L’Abbé Makerspace is a place that allows everyone to collaborate and build their dream projects. It is open to students and community members to invent, make, build and play. The space is led, organized and managed by students from different fields of studies.

Makerspace also provides several services to students and community members to grow and support the innovation in the maker community:

  • MakerRepo: An open source repository of maker projects.
  • Makerstore: The uOttawa Makerstore sells components supplies to students and members of the community to help them create and finish their projects.
  • Workshops and training: We offer free training on the use of the equipment in the Makerspace. This training takes place in the Makerlab and is open to all.

In addition, we offer customized workshops (for a fee) for organizations and educational institutions.

Hours of operation

For the university community

From Monday to Friday from September to April, the Makerspace is available exclusively to members of the university community (faculty, staff and students).

Monday to Friday - 10 a.m. to 6 p.m.

For the university community and the general public

Throughout the year, the Makerspace is available for everyone to use on Sundays.

Sundays – 11 a.m. to 5 p.m.

Please note that the Makerspace will be closed during statutory holidays as well as during exam period in the fall and winter terms. For access on those days, please contact us via email.

What you can do here

3D printing machine.

3D printing

3D printing is an additive manufacturing process that creates a three-dimensional object from a digital model. It works similarly to a regular ink-and-paper printer in that it systematically moves through space to create the desired print.
Student showcasing laser cut artwork.

Laser cutters

Laser cutters allow users to engrave and cut out intricate shapes in wood, fibreboard, acrylic, and more!
Student working with wires and computer equipment.

Internet of Things

Internet of Things (IoT) combines the network of software and hardware components. It allows objects to be sensed and controlled remotely across existing network infrastructure, creating opportunities for more direct integration between the physical world and computer-based systems.
Student and teacher working on computer with rainbow coloured glow-up dress in the background.

Wearables

Wearables are clothing or accessories that are equipped with a microcontrollers. This allows them to control a variety of components; wearables are usually designed with a practical component in mind or to make a desired fashion statement.
Person sitting in chair with virtual reality goggles on steering a steering wheel.

Virtual Reality

Virtual Reality (VR) replicates an environment that simulates physical presence in places within the globe or imaginary worlds and lets the user interact with that world. Video games by artificial means create sensory experiences, which might embrace sight, hearing, touch, smell, and taste.

Design. Play. Create.

Customized workshops

Interested in hosting a private and customized workshop or training session for your organization or conference? Please connect with us via email at [email protected] for more details. A few of our clients include:

Get in touch

Richard L’Abbé Makerspace

STM 107
150 Louis Pasteur
Ottawa ON Canada
K1N 6N5

Donate

Contact

Tel.: 613-562-5800 ext. 1559​​​​​

General inquiries: [email protected]
Volunteering: [email protected]
Expert help: [email protected]